This value is not displayed in the game, so identical items can have very different ilvls, depending on which monster dropped them. These levels are generated when the item is created. 2) A level of a set or unique item, which are stored in UniqueItems.txt and SetItems.txt data files. These levels are stored in the weapons.txt, armor.txt and misc.txt data files. Crafted items have both pre-defined properties that always appear and affixes. It should be noted that not all item properties are called affixes, only those found in MagicPrefix/Suffix.txt, the others are either simply called properties, or follow a different naming scheme such as staffmods and automods. These can be found in MagicPrefix.txt and MagicSuffix.txt. Crafts are also considered an item quality.Īffixes The magical modifiers on a magic, rare or crafted item prefixes and suffixes. These are, in order of increasing scarcity: low quality > normal > superior > magic > rare > set > unique. Item Quality: Different qualities of the same item type. Because it’s also part of the Blunt item type group a Grim Wand receives the +50% damage to undead bonus. a Grim Wand is of the Wand type, which is part of the Rod item type group, which is part of the Blunt item type group, then Melee item type group, and finally the Weapon item type group. An item has one specified item type, although other item types may have an effect on it, eg. All item types are defined in itemtypes.txt, and examples are Swords, Staves, Wands, Jewels and Misc. Item Type: Each item is assigned an item type through the type column in armor.txt, weapons.txt, and misc.txt.
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